Video Games Encyclopedia

More results…

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
console
page
post
Search in posts
elementor_icons
elementor_font
wpdiscuz_form
new
console
wpforms
post
page
manage_cpt_template
manage_cpt_field
manage_cpt_tax
manage_cpt
wpdiscuz_form
custom-css-js
elementor_library
Filter By Categories
4X
Action
Action RPG
Action-Adventure
Adventure
Beat 'em up (Brawler)
Business Simulation
Cinematic platformer
City-Building
Construction and Management Simulation
First-Person Shooter (FPS)
Grand Strategy Wargame
Graphic Adventure
Hack and Slash (Hack and Slay)- H&S
Logical
Massively Multiplayer Online (MMO)
Metroidvania (Platform-Adventure)
Platform-Adventure (Metroidvania)
Platformer (Jump 'n' Run)
Puzzle
Puzzle Adventure
Puzzle-Platform
Real-Time Tactics (RTT)
Roguelikes
Role-Playing (RPG)
Shooter
Simulation
Spacecraft
Strategy
Survival
Survival Horror
Tactical Shooter
Third-Person Shooter (TPS)
Turn-Based Strategy (TBS)
Turn-Based Tactics (TBT)
Vehicle Simulation

Menu

Prince of Persia: The Sands of Time

Prince of Persia Sands of Time

Prince of Persia: The Sands of Time is a 2003 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. The game was released on the Game Boy Advance, PlayStation 2, GameCube, Xbox and Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia series created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time.

The game follows an unnamed Prince whose father sacks an ancient city at the instigation of a traitorous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his father’s army captures an hourglass containing the mysterious Sands of Time. Visiting the palace of the Sultan of Azad to present the Sands as a gift, the Vizier tricks the Prince into releasing the Sands, transforming the people of Azad into savage monsters under his control. Together with Farah, a young Princess who knows the power of the Sands, the Prince works to correct his mistake and foil the Vizier’s evil plans. The gameplay revolves around the Prince’s platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake while platforming and use it to kill and freeze enemies.

Sands of Time Gameplay

Concept work began in spring of 2001, after Ubisoft acquired the Prince of Persia catalog. After Mechner was brought on board, production began in June of that year. After the initial story draft was scrapped as it was too complex, the team began with four guiding concepts, including the ability to rewind time: this idea grew into the Dagger, the Sands, and the various powers related to them. Mechner’s script drew inspiration from the Shahnameh, with the main focus on creating a simple narrative that worked with the pace of gameplay. The game used Ubisoft‘s Jade engine, originally designed for Beyond Good & Evil, another game published by the company. Production was troubled, with the team facing problems with the engine structure and delays with environment assets, while also managing to create an effective tester network to seek out the game’s bugs. In 2004, a version for mobile phones was developed and published in North America by Gameloft.

Upon release, The Sands of Time received critical acclaim, being nominated for and winning numerous awards and has been recognized by many as one of the greatest video games ever made. Sales of the title were initially slow, but it eventually became a commercial success. Its success prompted the development of a sequel, Prince of Persia: Warrior Within, which was released in November 2004. Further games set in the Sands of Time continuity have been developed, and Sands of Time is generally cited as the reason for the Prince of Persia series’ return to fame. As of 2014, the game has sold over 14 million copies worldwide, across all platforms. A remake was announced to be in development in 2020 and, following some delays, is currently scheduled for a 2026 release.

Reference:


No one has submitted any vote yet.

Related Posts
Stalker 2 Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl (Ukrainian: S.T.A.L.K.E.R. 2: Серце Чорнобиля) is a 2024 first-person shooter, survival horror video game developed and published by GSC Game World. It is the fourth main game released in the S.T.A.L.K.E.R. video game series, as well as the first S.T.A.L.K.E.R. game in 15 years since the release of Call of Pripyat in 2009.

S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat (titled S.T.A.L.K.E.R.: Call of Prypiat on consoles) is a first-person shooter survival horror video game developed by GSC Game World for Microsoft Windows. It is the third main game released in the S.T.A.L.K.E.R. series of video games, following S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky, with the game’s narrative and events following the former. It was published in the CIS territories by GSC World Publishing in October 2009, before being released by Deep Silver and bitComposer Games in North America and the PAL region in February 2010.

Stalker Clear Sky

S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R.: Clear Sky (Ukrainian: S.T.A.L.K.E.R.: Чисте небо) is a 2008 first-person shooter survival horror video game with role-playing elements. It was developed by GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl.

Silent Hill f

Silent Hill f

Silent Hill f is an upcoming survival horror video game developed by NeoBards Entertainment and published by Konami Digital Entertainment. It is the eighth mainline game in the Silent Hill franchise, following Silent Hill: Downpour (2012). Set during the 1960s in the fictional town of Ebisugaoka, Japan, it follows Hinako Shimizu, a high school student who navigates the town, now consumed by fog, while solving puzzles and fighting grotesque monsters to survive.

Silent Hill 2 Remake

Silent Hill 2 (Remake 2024)

Silent Hill 2 is a 2024 survival horror game developed by Bloober Team and published by Konami Digital Entertainment. It is a remake of the 2001 video game Silent Hill 2, originally developed by Team Silent, a group within Konami Computer Entertainment Tokyo (KCET). It is the first major installment in the Silent Hill series since Silent Hill: Downpour (2012). Like the original game, it follows James Sunderland, a widower, who returns to the eponymous town in Maine upon receiving a letter from his deceased wife, Mary, who claims to be waiting there for him.

Comments
0 0 votes
Article Voting
Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments