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Strategy

A strategy video game is a video game genre that focuses on skillful thinking and planning to achieve victory. It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics.

Anno 1800
Real-Time Strategy (RTS)
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Anno 1800

Anno 1800 is a city-building real-time strategy video game, developed by Ubisoft Blue Byte and published by Ubisoft, and launched on April 16, 2019. It is the seventh game in the Anno series, and returns to the use of a historical setting, following the previous futuristic titles Anno 2070 and Anno 2205, taking place during the Industrial Revolution in the 19th century. Following the previous installment, the game returns to the series’ traditional city-building and ocean combat mechanics, but introduces new aspects of gameplay, such as tourism, blueprinting, and the effects of industrialisation influences on island inhabitants.

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Anno 2205
Real-Time Strategy (RTS)
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Anno 2205

Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Anno 2205 is the sixth game of the Anno series, and was released worldwide on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the Moon. It received mixed reviews on launch.

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Anno 2070
Real-Time Strategy (RTS)
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Anno 2070

Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Blue Byte, and published by Ubisoft. Anno 2070 required Uplay to operate as an always online DRM System, later removed for receiving severe criticism from players.

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Anno 1404
Real-Time Strategy (RTS)
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Anno 1404

Anno 1404, known as Dawn of Discovery in North America, is a city-building and economic simulation game with real-time strategy elements, part of the Anno series. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. Anno 1404 is the sequel to Anno 1701 and is followed by the futuristic sequel Anno 2070. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.

ادامه مطلب
Anno 1701
Real-Time Strategy (RTS)
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Anno 1701

Anno 1701, also marketed as 1701 A.D., is a real-time strategy and city building video game, part of the Anno series. It is developed by Related Designs and published by Sunflowers Interactive Entertainment Software. It revolves around building and maintaining an 18th-century colony in the “New World”. With a budget of €10 million, it was the most expensive German game ever produced by 2006.

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Anno 1503
Real-Time Strategy (RTS)
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Anno 1503

Anno 1503: The New World (released as 1503 A.D.: The New World in North America and simply Anno 1503 in Austria and Germany) is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the Anno series, it is a direct sequel to Anno 1602, the most commercially successful German video game ever by 2002. Anno 1503 is set in the early modern period and revolves around building and maintaining a 16th-century colony in the New World.

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Anno 1602
Real-Time Strategy (RTS)
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Anno 1602

Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on islands of various sizes in an archipelago as they manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a ‘progressive’ artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

ادامه مطلب
Into The Breach
Turn-Based Strategy (TBS)
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Into the Breach

Into the Breach is a turn-based strategy video game developed and published by indie studio Subset Games, consisting of Jay Ma and Matthew Davis. Into the Breach is their second game, following FTL: Faster Than Light. It features writing by Chris Avellone and music composed by Ben Prunty. It was released for Microsoft Windows in February 2018, for macOS and Nintendo Switch in August 2018, and for Linux in April 2020. A version for iOS and Android mobile devices was published by Netflix in July 2022.

ادامه مطلب
StarCraft: Remastered
Real-Time Strategy (RTS)
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StarCraft: Remastered

StarCraft: Remastered is a 2017 real-time strategy game developed and published by Blizzard Entertainment for Windows and MacOS. It is a remastered edition of the 1998 video game StarCraft and its expansion Brood War. It retains the gameplay of the original StarCraft, but features ultra-high-definition graphics (ultra HD), re-recorded audio, and Blizzard’s modern online feature suite. The remaster was developed over the period of a year and included playtesting from professional StarCraft players.

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StarCraft II
Real-Time Strategy (RTS)
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StarCraft II

StarCraft II is a real-time strategy video game created by Blizzard Entertainment, first released in 2010. A sequel to the successful StarCraft, released in 1998, it is set in a militaristic far future. The narrative centers on a galactic struggle for dominance among various races.

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