Video Games Encyclopedia

More results…

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
console
page
post
Search in posts
elementor_icons
elementor_font
wpdiscuz_form
new
console
wpforms
post
page
manage_cpt_template
manage_cpt_field
manage_cpt_tax
manage_cpt
wpdiscuz_form
custom-css-js
elementor_library
Filter By Categories
4X
Action
Action RPG
Action-Adventure
Adventure
Beat 'em up (Brawler)
Business Simulation
Cinematic platformer
City-Building
Construction and Management Simulation
First-Person Shooter (FPS)
Grand Strategy Wargame
Graphic Adventure
Hack and Slash (Hack and Slay)- H&S
Logical
Massively Multiplayer Online (MMO)
Metroidvania (Platform-Adventure)
Platform-Adventure (Metroidvania)
Platformer (Jump 'n' Run)
Puzzle
Puzzle Adventure
Puzzle-Platform
Real-Time Strategy (RTS)
Real-Time Tactics (RTT)
Roguelikes
Role-Playing (RPG)
Shooter
Simulation
Spacecraft
Strategy
Survival
Survival Horror
Tactical RPG (TRPG)
Tactical Shooter
Third-Person Shooter (TPS)
Tower Defense
Turn-Based Strategy (TBS)
Turn-Based Tactics (TBT)
Vehicle Simulation

Menu
Cities: Skylines II

Cities: Skylines II is a 2023 city-building game initially developed by Colossal Order, with Iceflake Studios taking over at the start of 2026, and published by Paradox Interactive. The game is a sequel to 2015’s Cities: Skylines and expands upon many of its simulation factors such as simulated city and population sizes with improved traffic artificial intelligence and management schemes. It was released for Windows on 24 October 2023. A release for PlayStation 5 and Xbox Series X/S was previously planned to be released on the same day, but was later indefinitely delayed. The game received mixed reviews with praise going towards its gameplay but its harsh performance requirements and other technical flaws were criticised.

Like its predecessor, Cities: Skylines II gives the player a virtual plot of land to create a city within. Players can lay down roads, zoning, utilities, and city services to bring in residents and businesses. The player can set city policies like tax rates, fees and ordinances to influence how the city grows, from which they also receive funds to continue to expand the city.

Initially the player is limited to nine tiles of space to build on but can expand outward by purchasing additional tiles with city funds as they achieve milestones. Whereas the first game was limited to nine tiles covering 33.1776 km2 (12.8099 sq mi) of area (81 tiles with user modifications) and the remastered edition to 25 tiles covering 92.16 km2 (35.58 sq mi), Cities: Skylines II allows players to build out to 441 tiles representing 171.33 km2 (66.15 sq mi) of area, meaning each individual tile is substantially smaller. With a third-party modification, this can be increased to 529 tiles, which increases the available area to 205.52 km2 (79.35 sq mi). Unlike the previous game which was limited to around 65,000 citizens being rendered at a time, the number of citizens that can be directly simulated in Cities: Skylines II is limited only by a player’s computer or console specifications. Each city can earn up to 2 billion currency units. Each map included with the game is based on a preset climate that influences weather behavior. Both the weather and the behavior of the city population follow annual and diurnal cycles, with each in-game day/night equivalent to one month of simulation time. Depending on the climate, the winter months may bring snow and other cold conditions, while summer weather may bring excessive flooding, forest fires and tornadoes. Such disasters can be mitigated with additional disaster response facilities and services within the city. Like its predecessor, Cities: Skylines II operates in a compressed time fashion.

Cities: Skylines II improved and expanded upon the city building mechanics of the first game, including fully-realized transportation and economic systems, enhanced construction and customization options, including American and European architectural themes, and advanced modding capabilities. Laying down roads now automatically places water piping and electrical conduits with them. Players have more fine-tuning control of residential zones, businesses, industrial manufacturing, and offices, including more zone types such as low rent housing and mixed-use residential/commercial. Signature buildings can be unlocked by reaching specific milestones and can impact the land value and other properties of whatever zone or city they are placed in. Rather than purely distance as in the first game, the simulated citizens use more intelligent methods to determine traffic routes, using route length, costs, comfort, and agent preference. Services like police and fire stations can also be assigned to specific districts to improve their response times, in contrast to the first game. In addition to public safety services, deathcare, education, and waste management, Cities: Skylines II also adds in services for telecommunications and welfare. These services can now be expanded through upgrades of existing locations rather than having to build a separate service building. Passenger and freight transport options are more flexible, allowing for importing and exporting to other virtual cities, and rather than unlocking certain transport options based on city size, Cities: Skylines II has a technology tree on which players can spend development points to advance and unlock desired transport options.

Reference:


No one has submitted any vote yet.

Related Posts
Cities: Skylines

Cities: Skylines

Cities: Skylines is a 2015 city-building game developed by Colossal Order and published by Paradox Interactive. The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. They also work to manage various elements of the city, including its budget, health, employment, traffic, and pollution levels. It is also possible to maintain a city in a sandbox mode, which provides more creative freedom for the player.

Anno 117

Anno 117

Anno 117, also known as Anno 117: Pax Romana, is a real-time strategy video game developed by Ubisoft Mainz and published by Ubisoft. Set during the Pax Romana, a period of peace and prosperity in the Roman Empire, it is the eighth installment in the Anno series and the earliest historical setting in the franchise to date. Players of the city-building game assume the role of a Roman governor and can choose a starting province, ruling either the Roman Empire in Latium or the Celtic kingdom in Albion. In the latter, players may spread Roman or Celtic cultural influence or a combination of both.

Anno 1800

Anno 1800

Anno 1800 is a city-building real-time strategy video game, developed by Ubisoft Blue Byte and published by Ubisoft, and launched on April 16, 2019. It is the seventh game in the Anno series, and returns to the use of a historical setting, following the previous futuristic titles Anno 2070 and Anno 2205, taking place during the Industrial Revolution in the 19th century. Following the previous installment, the game returns to the series’ traditional city-building and ocean combat mechanics, but introduces new aspects of gameplay, such as tourism, blueprinting, and the effects of industrialisation influences on island inhabitants.

Anno 2205

Anno 2205

Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Anno 2205 is the sixth game of the Anno series, and was released worldwide on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the Moon. It received mixed reviews on launch.

Anno 2070

Anno 2070

Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Blue Byte, and published by Ubisoft. Anno 2070 required Uplay to operate as an always online DRM System, later removed for receiving severe criticism from players.

Comments
0 0 votes
Article Voting
Subscribe
Notify of
guest
0 Comments