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Anno 2205

Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Anno 2205 is the sixth game of the Anno series, and was released worldwide on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the Moon. It received mixed reviews on launch.

Anno 2205 is a futuristic city-building video game similar to Anno 2070, as opposed to the previous installments which feature a historical setting. In the game, players take on the role of a leader from a corporation and must compete against other corporations in developing future technologies. At the beginning of the game, players are tasked to build different metropolises on Earth. Population increases when more buildings are built, and players are tasked to satisfy and fulfill the needs of their citizens. Besides building housing, players must also produce goods and build infrastructures like robot production facilities to maintain their economy, where said buildings can be relocated or moved around by players. Similar to SimCity, different parts can be added to buildings to enhance their functions. Upgrading the production structures of these buildings can also improve their efficiency. When citizens’ demands were satisfied, they are able to produce more goods.

Eventually players are asked to develop and conduct research in arctic regions in order to find cost-efficient ways to launch rockets to the Moon and upon completion, players may colonize the Moon and build cities inside its craters. Resources of the Moon, such as helium-3, are vital to the development of the cities on Earth and can be sent back to Earth. Gameplay differs when players are establishing an outpost in the arctic regions or on the Moon. In the arctic regions players must manage the heating areas of the outpost. As the Moon lacks an atmosphere and features a grimmer environment than Earth, building a city on the Moon requires erecting asteroid shields, as well as unique greenhouses to produce food. Anno 2205 also includes a fully functional day and night cycle for different visuals.

The game also introduces a session mode, which allows player to control and manage their cities both on Earth and on the Moon at the same time. Resources vary in different sessions, as a result, players must set up trade routes between different colonies, so that resources and raw materials from a city can be used in another city. The cities in the game are five times larger than the ones in its predecessors, and they support at least eight different sessions. Pollution, as well as the underwater gameplay featured in Anno 2070 was removed from 2205. Bridges can be built to connect cities, while buildings can be upgraded via using different modules. Upon completion, the upgraded buildings can produce more goods.

Information in 2205 is presented visually instead of utilizing text like the previous installments. Citizens’ demands appear as images or icons. Happiness of citizens influence their actions. If they are happy, they can be seen travelling around the city. However, if they are not, they will abandon their buildings and leave. Multiple camera angles are available for players to use. They can zoom in and zoom out, or to use pre-defined cameras to view the city. The structure of the game’s story is also overhauled, in which players are not forced to complete the missions, and that players can choose to complete it during the free play.

Naval battles can no longer occur near cities, instead taking take place in remote regions and are optional. It is possible for owned sectors to be blockaded and the fleet can be called to break through. Expanding computer players have also been removed.

In post update 1.6, every corporation can join the stock market. Doing so adds another layer of gameplay in the form of shares and auctions for both that player’s corporation and all five rivals, corporate espionage and dominance and eventually monopolization for various industrial sectors.

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Anno 2070

Anno 2070

Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Blue Byte, and published by Ubisoft. Anno 2070 required Uplay to operate as an always online DRM System, later removed for receiving severe criticism from players.

Anno 1404

Anno 1404

Anno 1404, known as Dawn of Discovery in North America, is a city-building and economic simulation game with real-time strategy elements, part of the Anno series. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. Anno 1404 is the sequel to Anno 1701 and is followed by the futuristic sequel Anno 2070. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.

Anno 1701

Anno 1701

Anno 1701, also marketed as 1701 A.D., is a real-time strategy and city building video game, part of the Anno series. It is developed by Related Designs and published by Sunflowers Interactive Entertainment Software. It revolves around building and maintaining an 18th-century colony in the “New World”. With a budget of €10 million, it was the most expensive German game ever produced by 2006.

Anno 1503

Anno 1503

Anno 1503: The New World (released as 1503 A.D.: The New World in North America and simply Anno 1503 in Austria and Germany) is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the Anno series, it is a direct sequel to Anno 1602, the most commercially successful German video game ever by 2002. Anno 1503 is set in the early modern period and revolves around building and maintaining a 16th-century colony in the New World.

Anno 1602

Anno 1602

Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on islands of various sizes in an archipelago as they manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a ‘progressive’ artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

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