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Construction and Management Simulation

Construction and management simulation (CMS) is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. But pure CMS games differ from strategy games in that “the player’s goal is not to defeat an enemy, but to build something within the context of an ongoing process.” Games in this category are sometimes also called “management games”.
CMSs are often called “simulation games” for short. Although games can simulate many activities from vehicles to sports, players usually deduce the kind of simulation from the title of the game.

Anno 1404
Real-Time Strategy (RTS)
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Anno 1404

Anno 1404, known as Dawn of Discovery in North America, is a city-building and economic simulation game with real-time strategy elements, part of the Anno series. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. Anno 1404 is the sequel to Anno 1701 and is followed by the futuristic sequel Anno 2070. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.

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Anno 1701
Real-Time Strategy (RTS)
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Anno 1701

Anno 1701, also marketed as 1701 A.D., is a real-time strategy and city building video game, part of the Anno series. It is developed by Related Designs and published by Sunflowers Interactive Entertainment Software. It revolves around building and maintaining an 18th-century colony in the “New World”. With a budget of €10 million, it was the most expensive German game ever produced by 2006.

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Anno 1503
Real-Time Strategy (RTS)
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Anno 1503

Anno 1503: The New World (released as 1503 A.D.: The New World in North America and simply Anno 1503 in Austria and Germany) is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the Anno series, it is a direct sequel to Anno 1602, the most commercially successful German video game ever by 2002. Anno 1503 is set in the early modern period and revolves around building and maintaining a 16th-century colony in the New World.

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Anno 1602
Real-Time Strategy (RTS)
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Anno 1602

Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on islands of various sizes in an archipelago as they manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a ‘progressive’ artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

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XCom Interceptor
Strategy
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X-COM: Interceptor

X-COM: Interceptor is the fourth main game in the X-COM series, developed by MicroProse’s Chapel Hill development studio and released in 1998. The game is a combination of many genres, including space flight simulation, business simulation game and strategy game elements. More specifically, the player’s role includes managing a number of X-COM space stations, piloting starfighters during hostile encounters whilst co-ordinating wingmen, and managing resources and research. X-COM Interceptor, although released as the fourth game, is actually set before X-COM: Apocalypse, thus making it the third game in the chronological order. The game was re-released in 2008 for Steam and GamersGate, and again in 2016 on GOG.com.

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Rimworld
Construction and Management Simulation
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RimWorld

RimWorld is a construction and management simulation video game developed by Canadian game designer Tynan Sylvester and published by Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows, macOS, and Linux in November 2013, and version 1.0 was released on October 17, 2018. The game was ported to the PlayStation 4 and Xbox One as RimWorld Console Edition on July 29, 2022, with development and publishing being handled by Double Eleven. Rather than a test of skill or a challenge, the game is intended to be an AI-powered “story generator”, where the game is used as the medium for players to experience narrative adventures.

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Frostpunk 2
City-Building
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Frostpunk 2

Frostpunk 2 is a city-building survival video game developed and published by 11 Bit Studios. Set 30 years after the original game, Frostpunk 2 tasks players to take on the role of a leader in an alternate history early 20th century in order to build and manage a city during a catastrophic, worldwide volcanic winter that almost completely destroyed human civilization while making morally and politically controversial choices to ensure its survival. The game was released for macOS and Windows PC on September 20, 2024, with a later release for PlayStation 5 and Xbox Series X and Series S on September 18, 2025.

ادامه مطلب
Frostpunk
City-Building
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Frostpunk

Frostpunk is a 2018 city-building survival video game developed and published by 11 Bit Studios. Players take on the role of a leader in an alternate history set in the late 19th century, in which they must build and maintain a city during a worldwide mass cooling event, possibly caused by a volcanic winter. The player manages resources, makes choices on how to survive, and explores the area outside their city for survivors, resources, or other useful items. The game features several scenarios to undertake, each with its own stories and different challenges. The main campaign adopts a three-act structure, requiring players to grapple with internal conflict and societal turmoil in a divided city and survive a great storm that threatens to overwhelm the city, making sacrifices and morally grey ethical decisions along the way.

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Manor Lords
City-Building
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Manor Lords

Manor Lords is a medieval city-builder and real-time tactics video game developed by Grzegorz “Greg” Styczeń from Slavic Magic and published by Hooded Horse. The game was released into early access on April 26, 2024, and was the most-wishlisted game on Steam prior to its release, with over two million wishlists.

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گیم سازان - شبکه های اجتماعی

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