X-COM: Apocalypse is a 1997 science fiction tactical strategy game. It is the third game in the X-COM video game series. It was developed by Mythos Games (the creators of the original X-COM game), and published by MicroProse in 1997 for DOS.
Similar to the first two X-COM games, Apocalypse features a map-like management mode (the Cityscape) and an isometric combat mode (the Battlescape). The management mode takes place in a single city, called Mega Primus, rather than being spread out over the entire planet Earth as in the previous games. In addition, Apocalypse was the first game in the X-COM series to include a real-time combat option as well as the traditional turn-based mode.
Apocalypse features a new interface with new graphics compared to the earlier two X-COM games. It is more complex, and the task of keeping and increasing the funding of the X-COM organization now extends to not only intercepting UFOs, but also to minimizing collateral damage, preventing alien hostile takeovers and even raiding the buildings of other organisations, of which there are many in Mega Primus.
X-COM: Apocalypse claims to have a self-learning AI-module. The game uses a self-adjusting difficulty where player performance influences the Alien’s technological advancement of hand-held weaponry in future battlescape combat. A highly positive weekly performance will accelerate the advancement whereas sub-standard X-COM performance in battlescape combat will stifle alien technology and can even reverse it from gains made in the past. This gives the player the chance to amend their failures and rethink their strategy. Aerial UFO combat within Mega Primus determines the technology aboard UFO craft in the future. As with battlescape combat, a consistently high positive rating by destroying all UFOs that appear in the city will lead to better equipment aboard future UFOs. Essentially, the player can control the fine tuning of the available five difficulties by playing well which leads to a harder game in the near future, or easier, if willfully playing badly.















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