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Real-Time Strategy (RTS)

Usually applied only to certain computer strategy games, the moniker real-time strategy (RTS) indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state, and computer real-time strategy gameplay is characterised by obtaining resources, building bases, researching technologies and producing units. Very few non-computer strategy games are real-time.
Some players dispute the importance of strategy in real-time strategy games, as skill and manual dexterity are often seen as the deciding factor in this genre of game. According to Troy Dunniway, “A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. There is only one player, and he can only pay attention to one thing at a time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this.” Ernest Adams goes so far as to suggest that real-time gameplay interferes with strategy. “Strategic thinking, at least in the arena of gameplay, does not lend itself well to real-time action”.
Many strategy players claim that many RTS games really should be labeled as “real-time tactical” (RTT) games since the game play revolves entirely around tactics, with little or even no strategy involved. Massively Multiplayer Online Games (MMOG or MMO) in particular have had a difficult time implementing strategy since having strategy implies some mechanism for “winning”. MMO games, by their nature, are typically designed to be never-ending. Nevertheless, some games are attempting to “crack the code,” so-to-speak, of the true real-time strategy MMOG. One method by which they are doing so is by making defenses stronger than the weapons, thereby slowing down combat considerably and making it possible for players to more carefully consider their actions during a confrontation. Customizable units are another way of adding strategic elements, as long as players are truly able to influence the capabilities of their units. The industry is seeking to present new candidates worthy of being known for “thought strategy” rather than “dexterity strategy”.

Anno 1404
Real-Time Strategy (RTS)
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Anno 1404

Anno 1404, known as Dawn of Discovery in North America, is a city-building and economic simulation game with real-time strategy elements, part of the Anno series. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. Anno 1404 is the sequel to Anno 1701 and is followed by the futuristic sequel Anno 2070. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.

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Anno 1701
Real-Time Strategy (RTS)
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Anno 1701

Anno 1701, also marketed as 1701 A.D., is a real-time strategy and city building video game, part of the Anno series. It is developed by Related Designs and published by Sunflowers Interactive Entertainment Software. It revolves around building and maintaining an 18th-century colony in the “New World”. With a budget of €10 million, it was the most expensive German game ever produced by 2006.

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Anno 1503
Real-Time Strategy (RTS)
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Anno 1503

Anno 1503: The New World (released as 1503 A.D.: The New World in North America and simply Anno 1503 in Austria and Germany) is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the Anno series, it is a direct sequel to Anno 1602, the most commercially successful German video game ever by 2002. Anno 1503 is set in the early modern period and revolves around building and maintaining a 16th-century colony in the New World.

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Anno 1602
Real-Time Strategy (RTS)
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Anno 1602

Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on islands of various sizes in an archipelago as they manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a ‘progressive’ artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

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StarCraft: Remastered
Real-Time Strategy (RTS)
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StarCraft: Remastered

StarCraft: Remastered is a 2017 real-time strategy game developed and published by Blizzard Entertainment for Windows and MacOS. It is a remastered edition of the 1998 video game StarCraft and its expansion Brood War. It retains the gameplay of the original StarCraft, but features ultra-high-definition graphics (ultra HD), re-recorded audio, and Blizzard’s modern online feature suite. The remaster was developed over the period of a year and included playtesting from professional StarCraft players.

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StarCraft II
Real-Time Strategy (RTS)
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StarCraft II

StarCraft II is a real-time strategy video game created by Blizzard Entertainment, first released in 2010. A sequel to the successful StarCraft, released in 1998, it is set in a militaristic far future. The narrative centers on a galactic struggle for dominance among various races.

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StarCraft
Real-Time Strategy (RTS)
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StarCraft

StarCraft is a real-time strategy video game developed and published by Blizzard Entertainment for Microsoft Windows. The first installment of the video game series of the same name, it was released in 1998. A Classic Mac OS version was released in 1999, and a Nintendo 64 port co-developed with Mass Media and published by Nintendo was released in 2000.

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Age Of Empires IV
Real-Time Strategy (RTS)
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Age of Empires IV

Age of Empires IV is a 2021 real-time strategy video game developed by Relic Entertainment in partnership with World’s Edge and published by Xbox Game Studios. It is the fourth installment of the Age of Empires series, and the first installment not developed by Ensemble Studios. The game was released on October 28, 2021 for Windows, August 22, 2023 for Xbox One and Xbox Series X/S, and on November 4, 2025 for PlayStation 5.

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Age Of Empires III
Real-Time Strategy (RTS)
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Age of Empires III

Age of Empires III is a real-time strategy video game developed by Microsoft Corporation’s Ensemble Studios and published by Microsoft Game Studios. The Mac version was ported over and developed and published by Destineer’s MacSoft. The PC version was released on October 18, 2005, in North America and November 4, 2005, in Europe, while the Mac version was released on November 21, 2006, in North America and September 29, 2006, in Europe. An N-Gage version of the game developed by Glu Mobile was released on April 28, 2009. It is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings. A remaster titled Age of Empires III: Definitive Edition was released on October 15, 2020. Its successor, Age of Empires IV, was released October 28, 2021 for Windows.

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Age of Empires II
Real-Time Strategy (RTS)
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Age of Empires II: The Age of Kings

Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh in 2001, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains 13 playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are 5 historically based campaigns, which conscript the player to specialized and story-backed conditions, and 3 additional single-player game modes; multiplayer is also supported.

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