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Anno Series

Anno, early on also known as A.D., is a real-time strategy, economic simulation video game series, conceived in 1998 by Max Design. The series focuses on players establishing colonies on a series of small islands, conducting an exploration of the region, diplomacy, and trade with other civilizations and traders while managing resources and engaging in combat both on land and sea. Most games in the series take place during Renaissance and Empire-building historical periods of Earth’s history, with cultures, architecture, and customs based upon real-life elements from these periods, though in-game civilizations tend to be neutral from exact nations.

Each game in the series is mainly a stand-alone title, featuring the same level of reoccurring gameplay mechanics, though each installment amends existing gameplay mechanics and adds new features, with expansion packs adding further content. Initial games mainly focused on two modes of gameplay, with players able to operate in single-player or multiplayer over LAN or online connections, while later titles added a campaign mode of several missions, each featuring their own unique storyline – plots usually focus on players becoming involved in a major incident while beginning life as the ruler of a small island.

While primarily developed for PC, the series has also included a variety of spin-off titles mainly for handheld consoles, which in turn feature more simplified game mechanics to those of the main series. Each title over the series’ history has featured a variety of different developers and publishers, with the most recent entries being currently developed by Ubisoft Blue Byte and published by Ubisoft. Most entries in the series have received average reviews from critics. The first title, Anno 1602, was Germany’s best-selling computer game of all time as of December 2002, with sales of 2.5 million copies worldwide and 1.7 million in the German market. Its sequel broke its sales-speed record, becoming Germany’s fastest full-price computer game to reach 500,000 domestic sales. It ultimately sold over one million units in German-speaking countries, and, when combined with its predecessor, reached 4.5 million sales worldwide by October 2006.

Reference: Wikipedia

Anno 1503
Real-Time Strategy (RTS)
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Anno 1503

Anno 1503: The New World (released as 1503 A.D.: The New World in North America and simply Anno 1503 in Austria and Germany) is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the Anno series, it is a direct sequel to Anno 1602, the most commercially successful German video game ever by 2002. Anno 1503 is set in the early modern period and revolves around building and maintaining a 16th-century colony in the New World.

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Anno 1602
Real-Time Strategy (RTS)
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Anno 1602

Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on islands of various sizes in an archipelago as they manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a ‘progressive’ artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

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