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Anno 1602

Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on islands of various sizes in an archipelago as they manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a ‘progressive’ artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

Anno 1602 was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers. It was the German market’s best-selling computer game of 1998, and remained the region’s highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. The game was less successful in international markets, but ultimately sold above 2.7 million copies worldwide by 2004. Anno 1602 began the Anno series, which led to the sequels Anno 1503, Anno 1701, Anno 1404, Anno 2070, Anno 2205, Anno 1800 and Anno 117

Anno 1602 is a mix of simulation and strategy gaming where players create a realistic and lively world, modeling it to their liking. The player controls an unnamed European nation in 1602 AD that is looking to expand their power into the New World. As the game starts, the player will need to find a nearby island, colonize it, and start building up an economy. The US release contains all 6 scenarios (in addition to the tutorial and training game) that were included in the original European release, as well as 9 new scenarios, along with a “free play role”. Progression centers around satisfying the evolving needs of the colony’s population. The ultimate goal of the game is to discover chains of islands, settle them, develop on them, and then trade with other players. Players can also trade with their own colonies, and various neutral CPU controlled players such as native tribesmen. As players build homes, the residents go through various social classes: Pioneers, Settlers, Citizens, and Merchants, each demanding more sophisticated goods such as cloth, alcohol, tobacco, and spices. Meeting these demands unlocks further buildings and economic possibilities. Failing to meet needs can lead to population decline, riots, or loss of tax income .

While military conquest is available, Anno 1602 is often praised for allowing peaceful strategies. Players can win by economic dominance and trade efficiency, without relying heavily on military force. However, military units such as musketeers, cannons, and warships can be used to defend or attack colonies, and players can engage in combat against other computer-controlled factions or multiplayer opponents. The player can choose to play out one of the game’s many scenarios or engage in a free form game. The game also features online and network play with up to 4 other players simultaneously. Because the network play is less sophisticated than that of modern games, lags and disconnections often occur. Despite this, Anno 1602 is still occasionally played by small groups of LAN PC gamers, or by players over the internet. The game is also playable via null modem connection.

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Anno 117

Anno 117

Anno 117, also known as Anno 117: Pax Romana, is a real-time strategy video game developed by Ubisoft Mainz and published by Ubisoft. Set during the Pax Romana, a period of peace and prosperity in the Roman Empire, it is the eighth installment in the Anno series and the earliest historical setting in the franchise to date. Players of the city-building game assume the role of a Roman governor and can choose a starting province, ruling either the Roman Empire in Latium or the Celtic kingdom in Albion. In the latter, players may spread Roman or Celtic cultural influence or a combination of both.

Anno 1800

Anno 1800

Anno 1800 is a city-building real-time strategy video game, developed by Ubisoft Blue Byte and published by Ubisoft, and launched on April 16, 2019. It is the seventh game in the Anno series, and returns to the use of a historical setting, following the previous futuristic titles Anno 2070 and Anno 2205, taking place during the Industrial Revolution in the 19th century. Following the previous installment, the game returns to the series’ traditional city-building and ocean combat mechanics, but introduces new aspects of gameplay, such as tourism, blueprinting, and the effects of industrialisation influences on island inhabitants.

Anno 2205

Anno 2205

Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Anno 2205 is the sixth game of the Anno series, and was released worldwide on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the Moon. It received mixed reviews on launch.

Anno 2070

Anno 2070

Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Blue Byte, and published by Ubisoft. Anno 2070 required Uplay to operate as an always online DRM System, later removed for receiving severe criticism from players.

Anno 1404

Anno 1404

Anno 1404, known as Dawn of Discovery in North America, is a city-building and economic simulation game with real-time strategy elements, part of the Anno series. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. Anno 1404 is the sequel to Anno 1701 and is followed by the futuristic sequel Anno 2070. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.

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