Video Games Encyclopedia

More results…

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
console
page
post
Search in posts
elementor_icons
elementor_font
wpdiscuz_form
new
console
wpforms
post
page
manage_cpt_template
manage_cpt_field
manage_cpt_tax
manage_cpt
wpdiscuz_form
custom-css-js
elementor_library
Filter By Categories
4X
Action
Action RPG
Action-Adventure
Adventure
Beat 'em up (Brawler)
Business Simulation
Cinematic platformer
City-Building
Construction and Management Simulation
First-Person Shooter (FPS)
Grand Strategy Wargame
Graphic Adventure
Hack and Slash (Hack and Slay)- H&S
Logical
Massively Multiplayer Online (MMO)
Metroidvania (Platform-Adventure)
Platform-Adventure (Metroidvania)
Platformer (Jump 'n' Run)
Puzzle
Puzzle Adventure
Puzzle-Platform
Real-Time Strategy (RTS)
Real-Time Tactics (RTT)
Roguelikes
Role-Playing (RPG)
Shooter
Simulation
Spacecraft
Strategy
Survival
Survival Horror
Tactical RPG (TRPG)
Tactical Shooter
Third-Person Shooter (TPS)
Tower Defense
Turn-Based Strategy (TBS)
Turn-Based Tactics (TBT)
Vehicle Simulation

Menu

X-COM: Terror from the Deep

XCOM Terror From Deep

X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse for the PC in 1995 and for the PlayStation in 1996. It is a sequel to UFO: Enemy Unknown (known as X-Com: UFO Defense in North America) and the second game of the X-COM series, this time taking the war against a renewed alien invasion into the Earth’s oceans.

X-COM: Terror from the Deep takes place mostly underwater, with base-building and combat all being submerged beneath the waves. This is also used as a plot device; all of the alien technology from the first game is unusable in salt water, forcing the player to capture and develop new technology.

Just like UFO: Enemy Unknown, the game consists of two parts. The first is the real time-based GeoScape, a global view of Earth where the player views alien and X-COM craft and bases, can hire and dismiss staff, buy and sell vehicles, weaponry, ammunition and items, and build and expand bases. The second part, the BattleScape, is used for combat between squads of aliens and humans, and takes the form of a turn-based battle from an isometric view.

Underwater battles use the same physics as the ground ones but certain weapons cannot be used on surface/land missions. The game features some mission types composing of multiple parts, such as alien shipping route terror attacks in which the first part is a battle of the upper floors of the ship while the second part takes places in the lower decks of the ship (all parts must be completed for these missions to be successful, and soldiers lost in previous parts do not appear in later parts). Aside from lengthy multi-part missions, map layouts are more complicated, there are several types of terror missions, and weapons carry fewer rounds in their magazines.

Difficulty levels were markedly increased compared to UFO: Enemy Unknown. A part of the reason for the enhanced difficulty is that players complained of the first game being too easy, however MicroProse were unaware that this was due to a bug that resulted in it reverting to Beginner mode in the released version. A new feature added in TFTD was melee weapons, thanks to feedback from the players who suggested the idea.

Reference:


No one has submitted any vote yet.

Related Posts
Anno 1800

Anno 1800

Anno 1800 is a city-building real-time strategy video game, developed by Ubisoft Blue Byte and published by Ubisoft, and launched on April 16, 2019. It is the seventh game in the Anno series, and returns to the use of a historical setting, following the previous futuristic titles Anno 2070 and Anno 2205, taking place during the Industrial Revolution in the 19th century. Following the previous installment, the game returns to the series’ traditional city-building and ocean combat mechanics, but introduces new aspects of gameplay, such as tourism, blueprinting, and the effects of industrialisation influences on island inhabitants.

Anno 2205

Anno 2205

Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Anno 2205 is the sixth game of the Anno series, and was released worldwide on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the Moon. It received mixed reviews on launch.

Anno 2070

Anno 2070

Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Blue Byte, and published by Ubisoft. Anno 2070 required Uplay to operate as an always online DRM System, later removed for receiving severe criticism from players.

Anno 1404

Anno 1404

Anno 1404, known as Dawn of Discovery in North America, is a city-building and economic simulation game with real-time strategy elements, part of the Anno series. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. Anno 1404 is the sequel to Anno 1701 and is followed by the futuristic sequel Anno 2070. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.

Anno 1701

Anno 1701

Anno 1701, also marketed as 1701 A.D., is a real-time strategy and city building video game, part of the Anno series. It is developed by Related Designs and published by Sunflowers Interactive Entertainment Software. It revolves around building and maintaining an 18th-century colony in the “New World”. With a budget of €10 million, it was the most expensive German game ever produced by 2006.

Comments
0 0 votes
Article Voting
Subscribe
Notify of
guest
0 Comments