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StarCraft

StarCraft is a real-time strategy video game developed and published by Blizzard Entertainment for Microsoft Windows. The first installment of the video game series of the same name, it was released in 1998. A Classic Mac OS version was released in 1999, and a Nintendo 64 port co-developed with Mass Media and published by Nintendo was released in 2000.

Blizzard started work on the game shortly after Warcraft II, another real-time strategy game, was released in 1995. The first incarnation debuted at the 1996 Electronic Entertainment Expo, where it was unfavorably compared to Warcraft II. As a result, the project was entirely overhauled before being showcased to the public in early 1997, at which time it received a far more positive response. The game’s multiplayer is particularly popular in South Korea, where players and teams participate in professional competitions, earn sponsorships, and compete in televised tournaments.

StarCraft GamePlay 1

Set in a future timeline during the 25th century AD in a distant part of the Milky Way galaxy known as the Koprulu Sector, the game revolves around three intelligent species fighting for dominance: the Terrans are humans exiled from Earth who are now skilled at adapting to any situation; the Zerg are a race of insectoid aliens in pursuit of genetic perfection and obsessed with assimilating other races; the Protoss are a humanoid species with advanced technology and psionic abilities who are attempting to preserve their civilization and strict philosophy about their way of life from the Zerg.

StarCraft Gameplay 2

Many journalists of the video game industry have praised StarCraft as one of the most important and greatest video games of all time. The game is also said to have raised the bar for developing real-time strategy (RTS) games. With more than 11 million copies sold worldwide by February 2009, StarCraft became one of the best-selling games for the personal computer. It has been praised for pioneering the use of unique factions in RTS gameplay and for having a compelling story.

StarCraft has had its storyline adapted and expanded through a series of novels published between 2000 and 2016, the expansion pack StarCraft: Brood War, and two officially authorized add-ons, Insurrection and Retribution. A sequel, StarCraft II: Wings of Liberty, was released in July 2010, along with two expansion packs and a campaign pack between 2013 and 2016, while a remastered edition of the original and its expansion pack was released in August 2017. The original game, along with the expansion, was released for free in April 2017.

StarCraft 64 screenshot

Blizzard Entertainment‘s use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre. All units are unique to their respective races, and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed.

The psionic and technologically adept Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized warp capabilities, powered by their psionic traits. However, their forces have lengthy and expensive manufacturing processes, encouraging players to follow a strategy of the quality of their units over quantity. The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies. The humanoid Terrans provide a middle ground between the other two races, providing units that are versatile and flexible. They have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons.

Although each race is unique in its composition, no race has an innate advantage over the other. Each species is balanced out so that while they have different strengths, powers, and abilities, their overall strength is the same.

StarCraft features artificial intelligence that scales in difficulty, although the player cannot change the difficulty level in the single-player campaigns. Each campaign starts with enemy factions running easy AI modes, scaling through the course of the campaign to the hardest AI modes. In the level editor provided with the game, a designer has access to four levels of AI difficulties: “easy”, “medium”, “hard”, and “insane”, each setting differing in the units and technologies allowed to an AI faction and the extent of the AI’s tactical and strategic planning. The single-player campaign consists of thirty missions, split into ten for each race.

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