A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a “dungeon”), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre.
The first computer-based dungeon crawl was pedit5, developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including dnd and Moria.
Computer games and series from the 1980s, such as Rogue, The Bard’s Tale, Cosmic Soldier, Dungeon Master, Gauntlet, Madō Monogatari, Megami Tensei, Might and Magic, Legend of Zelda, Phantasy Star, Ultima, and Wizardry, helped set the standards of the genre. Their primitive graphics were conducive to this style, due to the need for repetitive tiles or similar-looking graphics to create effective mazes. Game Developer’s Matt Barton described Telengard (1982) as a “pure dungeon crawler” for its lack of diversions, and noted its expansive dungeons as a “key selling point”.
Some dungeon crawlers from this era also employed action role-playing game combat, such as Dragon Slayer, and The Tower of Druaga. Games that grew out of this style are also considered dungeon crawlers, in that the player is limited to the confines of the walls of the dungeon, but still allows for complex systems around combat, enemy behavior, and loot systems, as well as the potential for multiplayer and online play. Gauntlet, Diablo, The Binding of Isaac and Enter the Gungeon are examples of these dungeon crawlers.
Variations on the dungeon crawl trope can be found in other genres. In the early 2010s there was a modest resurgence in their popularity, particularly in Japan, largely due to the success of the Etrian Odyssey series by Atlus.
Reference: Wikipedia
Recent Comments